Link to original video by Brackeys
2D Animation in Unity (Tutorial)

2D Animation in Unity (Tutorial) Summary
Short Summary:
- This tutorial explores how to implement 2D animation in Unity using sprite sheet animation, a common technique for traditional animation.
- The video focuses on setting up animation clips, creating an animator controller, and integrating animations with a character's movement script.
- The tutorial demonstrates how to use parameters within the animator controller to trigger different animations based on player actions like running, jumping, and crouching.
- The video also introduces skeletal animation as an alternative approach, using the free Anima 2D asset.
Detailed Summary:
1. Introduction and Sponsorship:
- The video begins by introducing two primary methods of 2D animation in Unity: sprite sheet animation and skeletal animation.
- The tutorial focuses on sprite sheet animation, which involves creating a series of images with slight movement variations and playing them back sequentially.
- The video is sponsored by Skillshare, an online learning platform offering courses on various topics, including game development and pixel art.
2. Sprite Sheet Animation Setup:
- The tutorial demonstrates how to create animation clips in Unity's Animation window, using the provided character's sprite sheet images.
- The speaker explains how to import sprite sheet images into the animation clips and adjust the animation speed using the "Samples" setting.
- The video highlights the importance of creating separate animation clips for different actions like idle, run, jump, and crouch.
3. Animator Controller:
- The tutorial introduces the Animator Controller, which controls the flow of animations based on defined parameters.
- The speaker explains how to create transitions between different animation clips within the Animator window.
- The video demonstrates how to set conditions for transitions using parameters like speed and jumping state, ensuring smooth animation transitions based on player actions.
4. Integrating Animations with Script:
- The tutorial shows how to access and control the Animator component from a player movement script.
- The speaker explains how to use the
animator.SetFloat()
andanimator.SetBool()
methods to update parameters in the Animator Controller based on player input and game logic. - The video demonstrates how to integrate the
OnLand
andOnCrouch
events from the Character Controller 2D component to trigger specific animation transitions based on landing and crouching events.
5. Conclusion and Future Updates:
- The video concludes with a summary of the animation setup process and encourages viewers to subscribe for future updates.
- The speaker mentions that the team is moving to a new office and will be back with new videos soon.
- The video ends with a shout-out to Patreon supporters who contributed to the channel's development.