Link to original video by Brackeys
2D Animation in Unity (Tutorial)

2D Animation in Unity (Tutorial) Summary
Short Summary:
- This tutorial explores how to implement 2D animation in Unity using sprite sheet animation, a common technique for traditional animation.
- The video focuses on setting up animation clips, creating an animator controller, and integrating animations with a character's movement script.
- The tutorial demonstrates how to use parameters within the animator controller to trigger different animations based on player actions like running, jumping, and crouching.
- The video also introduces skeletal animation as an alternative approach, using the free Anima 2D asset.
Detailed Summary:
1. Introduction and Sponsorship:
- The video begins by introducing two primary methods of 2D animation in Unity: sprite sheet animation and skeletal animation.
- The tutorial focuses on sprite sheet animation, which involves creating a series of images with slight movement variations and playing them back sequentially.
- The video is sponsored by Skillshare, an online learning platform offering courses on various topics, including game development and pixel art.
2. Sprite Sheet Animation Setup:
- The tutorial demonstrates how to create animation clips in Unity's Animation window, using the provided character's sprite sheet images.
- The speaker explains how to import sprite sheet images into the animation clips and adjust the animation speed using the "Samples" setting.
- The video highlights the importance of creating separate animation clips for different actions like idle, run, jump, and crouch.
3. Animator Controller:
- The tutorial introduces the Animator Controller, which controls the flow of animations based on defined parameters.
- The speaker explains how to create transitions between different animation clips within the Animator window.
- The video demonstrates how to set conditions for transitions using parameters like speed and jumping state, ensuring smooth animation transitions based on player actions.
4. Integrating Animations with Script:
- The tutorial shows how to access and control the Animator component from a player movement script.
- The speaker explains how to use the
animator.SetFloat()andanimator.SetBool()methods to update parameters in the Animator Controller based on player input and game logic. - The video demonstrates how to integrate the
OnLandandOnCrouchevents from the Character Controller 2D component to trigger specific animation transitions based on landing and crouching events.
5. Conclusion and Future Updates:
- The video concludes with a summary of the animation setup process and encourages viewers to subscribe for future updates.
- The speaker mentions that the team is moving to a new office and will be back with new videos soon.
- The video ends with a shout-out to Patreon supporters who contributed to the channel's development.